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Cory In The House Nears Pinnacle Position on Metacritic’s User Ratings, Competing with Clair Obscur

### The Ascent of *Cory in the House*: A Memetic Sensation in Video Game Rankings

The 2008 Nintendo DS title *Cory in the House* has recently gained exceptional attention in the competitive world of video game rankings. Following what appears to be a grassroots initiative on Reddit, the game is ready to unseat *Clair Obscur: Expedition 33* as Metacritic’s highest user-rated video game, a shift that underscores the unique interaction between online communities and gaming culture.

#### A Cult Favorite Redefined

Although it initially received negative feedback from critics upon its launch, *Cory in the House*, inspired by the Disney Channel series of the same name, has transformed into a cultural meme that connects with a broad audience. The game’s distinct appeal has ignited a lasting online presence, marked by a blend of nostalgia and irony. Its rise in user rankings can be linked to a coordinated reverse review bombing effort led by members of the /v/ board on 4chan in 2013, positioning it as a humorous counterstatement within the gaming sphere. This initiative highlighted the game, propelling it to the #1 most-requested FAQ on GameFAQs and subsequently earning a user score of 9.5, making it the second-highest rated Nintendo DS game on Metacritic.

#### Contextual Background and User Ratings

In August 2025, *Cory in the House* saw a minor drop, settling at a 9.3 user review score, ranking as the 7th highest on Metacritic. Nonetheless, recent months have sparked renewed enthusiasm, prompting a remarkable rise in its rankings. By late December 2025, *Cory in the House* had impressively ascended to the second-highest user-rated game, trailing only *Clair Obscur: Expedition 33*.

*Clair Obscur: Expedition 33*, launched in April of the preceding year, swiftly claimed the title of highest user-rated game on Metacritic with an initial score of 9.7, bolstered by accolades at the 2025 Game Awards. However, a sudden backlash in social media discussions has seemingly influenced its decline; while it remains a well-regarded title, it has recently fallen to a 9.5 user rating.

#### The Social Media Instigator

The catalyst for *Cory in the House* appears to be the growing engagement on sites like Reddit. On January 11, 2026, threads emphasizing *Cory in the House’s* impressive user rating began to circulate, receiving thousands of upvotes and revitalizing interest. A thread on the r/videogames subreddit attracted 6.1 thousand upvotes while a subsequent conversation in the r/gaming subreddit garnered 15,000 upvotes. This natural wave of support contrasts with earlier strategic campaigns, marking a significant moment in the game’s revival.

This renewed attention has resulted in an influx of perfect 10 ratings for *Cory in the House*, with numerous users recently submitting flawless scores. Simultaneously, there have been suspicious 0 ratings for *Clair Obscur: Expedition 33*, indicating that while the discourse around *Cory in the House* has intensified, its rival’s reputation has come under scrutiny.

#### Conclusion: The Way Ahead

Though *Cory in the House* still has distance to cover before it officially claims the top position, its trajectory within the user rankings undeniably demonstrates the dynamic and occasionally unpredictable characteristics of online gaming culture. Given the current momentum, it appears increasingly probable that this game, once deemed mediocre, could soon enjoy its time at the pinnacle of the Metacritic leaderboard. As this story unfolds, it serves as a reminder of how community engagement can reshape a game’s legacy in the constantly evolving world of video gaming.

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“EA Ends Anthem: A BioWare Enthusiast’s Experience of the Five Stages of Grief”

**Anthem: A Retrospective on BioWare’s Unsuccessful Venture into Live-Service Gaming**

Anthem, the ambitious loot shooter from BioWare, officially ceased operations on January 12, marking the conclusion of a tumultuous journey that started with great expectations and ended in disillusionment for many fans. As players explored the game’s expansive world filled with soaring javelins and rich lore, the game’s promise often felt frustratingly out of reach. Sadly, the reality was plagued by server problems, monotonous gameplay, and an uninspired narrative that failed to connect with the RPG audience BioWare had nurtured over the years.

**The Initial Excitement and Promise**

When Anthem was initially teased, it generated considerable excitement, showcased as a gamified expression of our shared superhero fantasies. With its breathtaking visuals and traversal freedom akin to Iron Man, players like Vinny believed the game could potentially compete with established titans like Destiny. “I bought a ticket anyway and pre-ordered it,” he recalled, embodying the cautious optimism that many fans harbored – a hope that BioWare’s storytelling talent could flourish in a new online multiplayer model.

However, this transition from traditional character-driven RPGs to live-service mechanics raised concerns. Long-time fans, though hopeful, were apprehensive about sacrificing the deep narratives they cherished for a loot-centric experience. WordsMaybe, another BioWare veteran, chose to welcome the change, viewing it as a chance for inventive exploration. Yet, worries persisted about BioWare’s ability to manage the monetization elements often tied to live-service models, a sentiment echoed by Pimpy Shortstocking, who moderated community discussions about the game.

**Launch Day & Early Disillusionment**

Upon its launch in 2019, players encountered a host of technical glitches, including server crashes and game-breaking bugs. This resulted in immediate frustration, with many gamers feeling deserted mid-mission as their experience soured. Existing players quickly discerned that Anthem’s initial euphoria was tainted by fundamental design flaws, including repetitive quest formats and a disjointed narrative that left players longing for the cohesive storytelling BioWare was renowned for.

Critics and fans alike remarked on the game’s underdeveloped characters and unengaging missions. WordsMaybe succinctly remarked, “This really feels like Destiny, but less compelling,” capturing the widespread sentiment that Anthem did not live up to its peers.

**The Fragile Hopes of Revitalization**

Despite the bleak launch, BioWare unveiled plans for a significant overhaul of Anthem in late 2019, which ignited a flicker of hope within the community. Players like Vinny speculated that a refined version could function as a comeback akin to titles such as No Man’s Sky and Final Fantasy XIV. However, when it was disclosed in February 2021 that BioWare would abandon the overhaul, feelings swiftly turned resentful, fostering disappointment and anger among the fanbase.

“You could feel the community’s collective heartbreak,” noted Pimpy Shortstocking, referencing the negative backlash that followed, including threats directed towards developers and moderators who had no influence over the game’s outcome.

**Legacy and Final Goodbye**

As the shutdown date approached, players united for one final journey across Anthem’s landscapes, reminiscing about the moments of gliding through its environments. This bittersweet goodbye underscored a profound sense of nostalgia intertwined with frustration about what might have been. However, many fans seized this opportunity to document their experiences, ensuring that while the servers may be down, the memories and community surrounding Anthem would not entirely fade into obscurity.

“Anthem will be remembered… for what it almost became, and that might be the most heartbreaking legacy a game can have,” Vinny expressed, encapsulating the feelings of many within the community. While some may ridicule Anthem’s shortcomings, numerous players believe that its closure signifies not just the end of a game but also a reflection on what occurs when ambition surpasses execution.

In concluding its journey, Anthem serves as both a cautionary tale and a tribute to unfulfilled potential within the gaming realm, embodying the hopes and disappointments of a community courageous enough to dream big.

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“Hytale Released: Developers Advise Users to Persist Amid Download Issues and Errors”

Hytale‘s early access went live a short time ago as I write this. While plenty of folks look to have gotten in already, its devs have issued some guidance for the many others who’ve reported running into error messages or having their downloads stick.

The team lead by Hypixel co-founder Simon Collins-Laflamme who’ve swiftly resurrected the Minecraft-esque sandbox after buying the rights from Riot Games had predicted launch day might see some teething troubles due to a bottleneck of eager Hytalers, and it certainly seems those concerns weren’t misplaced.

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Anker Prime Docking Station (14-Port, 160W) Now Available at Year’s Lowest Price, Outdoing Previous Holiday Deals

# Anker Prime Docking Station: The Ultimate 14-Port Hub for Your Workspace

In the rapidly evolving digital landscape, handling multiple devices can swiftly become challenging. The Anker Prime Docking Station is designed to optimize your workspace, providing a robust and effective solution for powering laptops and connecting an array of accessories.

## Features and Design

The Anker Prime Docking Station serves as a stylish, vertically oriented hub that features 14 ports, allowing you to power your laptop and several devices while supporting dual monitors— all from a space-saving design. Its contemporary aesthetic ensures it elegantly complements any desk, keeping your workspace organized and visually appealing.

At the front, the docking station includes ports specifically intended for device charging. Meanwhile, the back hosts a comprehensive selection of data, video, and networking ports, addressing all your connectivity requirements. A remarkable feature is the small LED screen that offers real-time updates on which ports are active and the distribution of power across devices.

## Power and Data Capabilities

A key feature of the Anker Prime Docking Station is its capacity to manage both power and data transfer concurrently. With a maximum power output of 160W and data transfer rates of up to 10 Gbps, this device is designed for effectiveness. It facilitates rapid charging and file transfer, making it a crucial tool for anyone managing numerous peripherals.

## Cable Management Made Easy

The docking station enhances cable organization with its extensive selection of ports, which includes:

– Four USB-C ports
– Five USB-A ports
– Dual HDMI ports
– An Ethernet jack
– Audio jacks

The two front-facing USB-C ports provide up to 160W of power, enabling simultaneous charging of two devices. Each port can offer 100W to a single compatible laptop, ensuring you can stay productive while your laptop powers up.

The rear USB-C and USB-A ports support efficient data transfers, allowing large files to move swiftly between external storage devices and your computer. With all peripherals linked via a single upstream USB-C connection, disconnecting your laptop eliminates the need to unplug any other devices.

## Multi-Monitor Capability

The Anker Prime Docking Station enhances your efficiency with dual HDMI outputs, permitting the connection of multiple external monitors to your laptop. You can configure two separate 4K monitors at 60 Hz or connect one monitor while still having an additional HDMI port available for a television or projector. This versatility is ideal for professionals needing substantial screen space to effectively manage numerous applications.

## Compatibility

The Anker Prime Docking Station offers extensive compatibility, supporting USB-C, USB4, and Thunderbolt laptops utilizing DisplayPort Alt Mode and USB-C Power Delivery. It accommodates a variety of devices, including many Windows 10 and 11 laptops, as well as Chrome OS devices. Mac users can also take advantage, although it should be noted that in this scenario, the two external monitors will mirror each other instead of acting as separate screens.

However, Linux laptops are not supported, and certain gaming laptops may require their own chargers for optimal performance.

## Conclusion

At a reduced price of $170, down from an original $270, the Anker Prime Docking Station offers a budget-friendly option for converting a single USB-C port into a multifunctional 14-port desktop setup. With its powerful capabilities and stylish design, it’s a vital accessory for anyone aiming to upgrade their workspace and boost productivity.

[Click here to purchase the Anker Prime Docking Station on Amazon.](https://shop.kotaku.com/go/4389/)

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Reasons Why Fallout: London Hasn’t Evolved into a Fallout 4-Style Hub for New Quests and Expansion Mods

Who mods the mods? A bunch of people, or so was the hope of Fallout: London developers Team FOLON when they released their total conversion of Fallout 4 back in 2024. So far, there’ve been plenty of tweaks and smaller scale additions to the mod’s version of the post-apocalyptic English capital, but no new quests or world expansions of note.

Things playing out that way to this point – despite Team FOLON having been very open in encouraging other modders to have a go at making such creations – is something Fallout: London project lead Dean ‘Prilladog’ Carter’s clearly aware of, and he’s offered a few theories as to why it might be the case.

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GOG’s Newly Appointed CEO Reinforces Dedication to Anti-DRM Principles Despite Possible Effects on Sales

### GOG’s New Trajectory Under Michał Kiciński

At the end of 2025, CD Projekt Red (CDPR) made headlines by declaring the sale of its long-established PC gaming platform, GOG, to co-founder Michał Kiciński. This development prompts inquiries regarding the future path of the service, which has advocated for an anti-DRM (Digital Rights Management) stance since its founding in 2008.

#### The Genesis of GOG

Initially introduced as Good Old Games, GOG was established by CDPR to create a marketplace for beloved titles that had been neglected, often because of stringent DRM measures. The platform gained popularity by providing games devoid of such restrictions, enabling users to enjoy titles without arbitrary barriers. Throughout the years, GOG broadened its selection to incorporate new releases while upholding its dedication to the anti-DRM principle.

#### The Dispute Over DRM

In the late 2000s, DRM gained notoriety for enforcing harsh restrictions on legitimate game purchasers, such as limits on installations and requirements for online activation. Although these tactics aimed to deter piracy, they frequently backfired, diminishing the experience for lawful consumers. GOG’s approach of opposing these trends has struck a chord with users who are unhappy with industry norms.

#### Kiciński’s Aspirations for GOG

Kiciński’s return to GOG signifies a major change. Following a successful bid to regain control, he conveyed enthusiasm about the store’s growth potential. In spite of the rivalry from prominent platforms like Steam, which holds a considerable 80% market share, Kiciński perceives this environment as a chance rather than an obstacle. He is confident that by concentrating on niche markets and forming partnerships with independent developers, GOG can establish a unique standing.

A vital component of his strategy includes highlighting GOG’s relationships with indie developers and classic games. Kiciński cited the successful simultaneous launches of notable titles such as *Clair Obscur* and *Hollow Knight: Silksong* on both GOG and Steam as proof of the platform’s capacity to attract inventive game creators.

#### Dedication to Anti-DRM Principles

Kiciński reiterated that GOG’s anti-DRM position is a “core value” of the organization. He frames this perspective not just as an ethical issue but also as a sensible business strategy. His dissatisfaction with corporate choices that undermine the gaming experience is clear; he referred to many such decisions as “plain stupid.”

Moreover, as part of the acquisition arrangement, CDPR’s titles will continue to be available on GOG for at least six years, ensuring that the platform maintains its connection to some of the most cherished franchises in the gaming sector.

#### Conclusion

As GOG enters this new phase under Michał Kiciński’s guidance, the platform appears set for an evolution that honors its origins while pursuing fresh possibilities within the gaming arena. With a clear emphasis on anti-DRM principles and a commitment to aiding independent developers, GOG seeks to distinguish itself in a saturated market dominated by larger rivals. The future may indeed bring thrilling developments for gamers who value the independence that GOG symbolizes.