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“Project Shadowglass Unveils Latest Trailer Featuring Rooftop Jumps, Intense Action, and Humorous Falls”

Shhhhhhh. I’m trying to sneak into this poor bloke’s castle. I’m doing it all stealthy, sneaky, and shadowy-like. I’m climbing in windows, jumping across rooftops, bamboozling guards. I’m taking the gold and gems while letting out a cackle deliberately stifled enough that no one can hear it but m-. Oh, bollocks. Hello, owner of these valuables. I hadn’t counted on you walking in at this very second.

That’s the sort of thing pixel art immersive heist sim Project Shadowglass will have in store when it releases in demo form at some point this year. Until then, there’s a fresh trailer which goes beyond the admirable dunking on GenAI that defined the game’s initial teasers.

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“Exploring Horror in a Victorian Mansion: ‘The Night Can Steal Your Face’ – A Unique Experience Blending Elements of Phasmophobia and Dishonored”

All right, my old chuckaboo, it’s time to shake daddles and go mafficking. The toffs want us to pluck a few April showers from the insides of yon Ken Bowman. Cheese and crust! Now that’s a fancy crib. Look at the shine on these hardwood floors. Still, I don’t trust these shadows. Let’s step lively now and draw latches so we can shove off and powder our hair down the Bohemian Bungery.

…Cordura is a one-to-four player horror game in which you play a Dishonored extra stealing magic roses from the bellies of shapeshifting mansions. “Science once dared to blur the boundaries of the Night, and now the darkness has returned to reclaim its own,” explains the Steam page. “Victorian buildings awaken corrupted by a primal influence, twisting their halls into procedural labyrinths and reducing inhabitants to empty shells that now stalk from the shadows.

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Pokémon Copycat Pickmon Reportedly Violates Fan Artists’ Creations

**Title: The Dispute Surrounding Pickmon: An Instance of Claims and Mimicry**

The gaming realm is buzzing with the arrival of *Pickmon*, a title that, at a cursory view, seems to be an amalgamation of cherished elements from franchises such as *Pokémon*, *Breath of the Wild*, and *Palworld*. Nonetheless, the enthusiasm is clouded by claims of design appropriation and overt mimicry, especially aimed at Nintendo, a corporation infamous for its staunch stance on intellectual property matters.

The creators, operating under the aliases “PocketGame” and “PokeGame,” have piqued curiosity from the outset. The name “PocketGame” directly references *Pokémon*, recognized as *Pocket Monsters* in Japan, leading to doubts regarding the developers’ motives. Likewise, the publishing title, NETWORKGO, bears a close resemblance to “Nintendo,” suggesting a calculated effort to challenge the gaming titan. Such choices could be interpreted as a bold taunt to the company that has historically pursued legal action against comparable violations. For reference, Nintendo once even sued the United States government, highlighting their litigious character.

Despite the confrontational stance towards a significant industry figure, a more urgent concern has arisen — claims from independent creators asserting that *Pickmon* has directly appropriated designs from their Pokémon fan art for commercial purposes. Two particular designs have faced scrutiny: one inspired by Mega Ceruledge and another seemingly a direct replication of Mega Meganium by artist el.psy.fake. The latter artist voiced their discontent on Instagram, stating, “They didn’t even try to change something and make it a bit less obvious,” which emphasizes the seriousness of the matter.

As reported by *Dexerto*, the claims indicate a disturbing trend in the gaming sector where smaller creators may be taken advantage of by larger endeavors. The reality that such accusations directed at *Pickmon* arise amid its attempts to capture attention through controversy escalates worries about the ethical ramifications of their promotional tactics. The developers have even interacted with media channels, boasting about their contentious reception, which they assert produced 25 million impressions in just hours.

While some might contend that taking on a titan like Nintendo could be viewed as a daring maneuver, it does not justify the possible exploitation of independent creatives. These artists, who pour considerable time and effort into their craft, find themselves in a vulnerable position, unable to contest a project that utilizes their designs without permission or recognition.

The *Pickmon* narrative serves as a reminder of the delicate equilibrium between inspiration and mimicry within the video game landscape and the obligations developers owe to both their influences and the artistic community. As the scenario progresses, it raises critical inquiries regarding fairness, intellectual property laws, and the treatment of artists in the expansive realm of gaming.

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“Deep Rock Galactic: Survivor Introduces New Bulldozer Class; Rogue Core Announces Early Access Release Date”

In today’s dwarf news, both Deep Rock Galactic spinoffs had announcements to make at the Future Games Show Spring Showcase. Loudest and crunchiest of the two was autoshooter Deep Rock Galactic: Survivor revealing its first new class, the bulldozer-riding Demolisher, who’ll get to work shifting shale on April 30th. Also approaching is co-op roguelike shooter Deep Rock Galactic: Rogue Core, which is launching into early access on May 20th.

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Titanium Court Developer Criticizes Trump’s “Cruel and Unnecessary” Actions During IGF Award Speech

AP Thomson, developer of surreal strategy game Titanium Court, has expressed solidarity with those affected by the litany of “cruel and unnecessary” practices currently being employed by the Trump-led US government. Taking to the stage to give an acceptance speech after Titanium Court was awarded the Independent Game Festival (IGF)’s Seumas McNally Grand Prize for the Best Independent Game, Thomson shared a message that ended in hope future awards shows will be able to see everyone come together “safe and thriving”.

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